130 VGA Flower

130 : VGA Flower

Design render

How it works

Draws a field of stick flowers scrolling slowly across a VGA display. It races the beam and holds no frame buffer at all: every pixel's colour is computed combinationally from the current scan position (hpos, vpos), which hvsync_generator.v (vendored unmodified from vga-playground.com) counts up at 640x480@60Hz.

The screen is three horizontal zones. The top quarter is sky, split into two shades of blue, with a yellow sun (a circle, same octagon distance approximation described below) that scrolls right and wraps back to the left edge when it goes off screen. The bottom quarter is grass, also split into two shades of green -- the lighter one matches the flower stems. The middle half is white and holds the flowers.

Each of the 20 on-screen flower slots (640/32px) is a green stem of random length topped with a head of 4 lines through a point -- 8 ray-ends, like a * -- in a random colour from a small fixed palette. "Random" isn't a stored table or a stepped LFSR: world_pix = scroll_int + hpos gives each screen column an absolute coordinate in an infinite scrolling world, world_pix >> 5 gives which 32px flower slot it's in, and a cheap xorshift-style hash (mix16(): constant shifts and XORs only, no multiplier) turns that slot index straight into a (length, colour) pair. A flower is a pure function of its own slot index, so it keeps the same appearance for as long as it's on screen, and new (but consistent) flowers appear automatically as new slots scroll in from the right -- no state is stored for the visible flowers themselves, only the scroll position.

The flowers scroll left; the sun scrolls right at half that speed. Nothing in the design uses a general (variable x variable) multiplier: shapes are built from comparisons, adds/subtracts, and the same max+min/2 "octagon distance" circle approximation vga-playground's rings example uses.

How to test

Plug a Tiny VGA Pmod into the output header and a VGA monitor into the Pmod. Provide a clean ~25.2MHz clock on clk and release rst_n. The field of flowers and the sun should appear immediately; the flowers drift left and the sun drifts right (wrapping at the screen edge), both continuously.

External hardware

Tiny VGA Pmod driving a VGA monitor.

IO

#InputOutputBidirectional
0R1
1G1
2B1
3vsync
4R0
5G0
6B0
7hsync

Chip location

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