843 JA Achtung Full

843 : JA Achtung Full

Design render

How it works

JA Achtung Full is the full two-player Achtung, die Kurve! engine for a Tiny Tapeout 1x2 footprint. Each player steers a continuously rotating head, leaves a trail with periodic passable gaps, and loses on contact with a wall, either trail, or the other head.

The chip stores its 640×480 framebuffer in an external QSPI PSRAM. Four 2-bit pixels are packed into each byte and the display streamer fetches 8-byte bursts (32 pixels) for VGA. During vertical blanking, the game engine uses the same PSRAM port for collision reads and read-modify-write trail updates.

Player positions use Q10.6 fixed-point coordinates and a compact quarter-wave lookup implements 64 movement directions. The angle phase registers each move's vector before address and collision calculation. A held boost button can add one extra move in a frame. Diagonal moves fill an adjacent side pixel so the trail remains continuous.

Both SNES-style controllers share the Gamepad PMOD serial interface. The lobby lets each player choose a distinct color before Start begins the round; disconnected all-ones controller data is ignored.

How to test

  1. Connect the VGA PMOD, QSPI PSRAM PMOD, and Gamepad PMOD.
  2. Assert rst_n low before powering the PSRAM. After PSRAM VDD is stable, keep rst_n low for at least 150 us. During this hold the chip keeps the external PSRAM clock low, all chip-select outputs high, and all four SIO lines actively low, as required by the APS6404L power-up specification. The 50 MHz system clock may already be running.
  3. Release reset. The chip issues the PSRAM reset and quad-enable sequence, waits the required reset recovery time, and displays the color-selection lobby.
  4. Use the D-pad to choose colors and A to confirm; Select unlocks a confirmed color. Press Start when both players are ready. The chip then clears the framebuffer while retaining the lobby overlay and starts the round. If both players confirm the same free color on the same report, player 1 reserves it and player 2 remains unconfirmed until choosing another color.
  5. Steer with Left/Right or L/R and use A for boost. After game over, Start rematches with the retained colors, or Select returns that player to the lobby and unlocks their color.

The automated suite in Game Simulation/tests/game_2x1/ compares 23 full-resolution and 24 coarse-resolution game traces with an independent Python framebuffer model, captures a true 640×480 VGA frame through QSPI, and drives the complete gamepad/QSPI/arbitration path.

External hardware

  • Tiny Tapeout VGA PMOD
  • APS6404L-compatible QSPI PSRAM PMOD
  • Tiny Tapeout Gamepad PMOD with two SNES-compatible controllers
  • VGA monitor

IO

#InputOutputBidirectional
0VGA R1Flash CS# (unused, high)
1VGA G1QSPI PSRAM IO0
2VGA B1QSPI PSRAM IO1
3VGA VSyncQSPI PSRAM SCK
4Gamepad PMOD latchVGA R0QSPI PSRAM IO2
5Gamepad PMOD clockVGA G0QSPI PSRAM IO3
6Gamepad PMOD dataVGA B0QSPI PSRAM CS#
7VGA HSyncPSRAM B CS# (unused, high)

Chip location

Controller Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Analog Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Analog Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux tt_um_chip_rom (Chip ROM) tt_um_factory_test (Tiny Tapeout Factory Test) tt_um_teuscher_eml_fabric (EML Fabric — analog exp/ln compute cells) tt_um_wokwi_465656663515438081 (Convert binary to hex on 7 segments) tt_um_nikita_face_detect (FPGA Face Detection) tt_um_obstacle_avoider (Obstacle Avoider State Machine) tt_um_poket_animal (Poket Animal) tt_um_drewbabel_uart (Configurable FIFO-buffered UART with APB CSR) tt_um_wokwi_469163916296039425 (TT Workshop Test) tt_um_jonahsaunders_slsvga (tt_um_jonahsaunders_slsvga) tt_um_fatigue_monitor (Fatigue Monitor (PPG Pulse-Interval Variability)) tt_um_vedam_dual_port_ram (Dual Port RAM) tt_um_wokwi_469739097665887233 (Tiny Tapeout Template Copy) tt_um_spdif_to_i2s_kilpelaj (S/PDIF to I2S receiver) tt_um_morse_converter (ASCII to Morse Code Converter) tt_um_wokwi_469806914724000769 (Spin, Text and VGA) tt_um_wokwi_469701770572338177 (TinyTapeout) tt_um_garnetkoebel_communotron (Communotron) tt_um_wokwi_469449970323169281 (full adder) tt_um_duzabf_2026_ow (A WIP Online Workshop 2026 project) tt_um_wokwi_469807513638180865 (Tiny Tapeout NAK) tt_um_ttsky26c_oguz (ttsky26c-202607-mehmetoguzderin by Oguz) tt_um_kashif_fp4_sparse_tpu (FP4 Sparse Mini-TPU) tt_um_moein_maleki_arm16 (arm16) tt_um_wokwi_469453454643027969 (ON Check System) tt_um_felixcheng_neural_core (Neural Compute Core (V0.15)) tt_um_wokwi_469788774011248641 (Spin Display - 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